Life Is Strange is a five part episodic series that will be delivered over the next few months. This review is for Episode 3, titled Chaos Theory. It will attempt to cover the value of Episode 3 both by itself and as part of a larger experience. More importantly, given how important the story is to experience Life Is Strange, this review is spoiler free but may contain light spoilers for the first two episodes. Life Is Strange follows Maxine Caulfield, or Max for short. Returning to her hometown of Arcadia Bay in Oregon, she enrols in a prestigious academy as senior photography student, working with some of the most prestigious in the business. The academy is rife with rumours and speculations regarding the mysterious disappearance of Rachel Amber, a girl whose reputation changes depending on who you talk to. 2e476f
Without giving too much away, the events of Life Is Strange are thrust into motion when Max reunites with her estranged best friend, a more rebellious Chloe. Chloe’s father died the same year that Max left town, leading to the two becoming estranged. Max and Chloe both have a mutual goal, however, as both were involved with Rachel Amber, and as such, investigate her disappearance together.
There’s not a lot that can be spoken about without absolutely ruining the episode for players, but things get interesting pretty fast especially as the consequences of all those choices made in the first two episodes begin to come full circle. And, as always, it ends with a killer pay-off.
The usual issues that have plagued the first two episodes of Life Is Strange previously remain in the third episode. Character models look good but have a roughness to them saved only by the severely stylised artistic direction. Texture pop-ins, especially for scene transitions, remain an issue as you’d expect from any game running on the Unreal Engine. Lip-syncing remains atrocious too.
A now standard mix of licensed and original music helps to hammer home the atmosphere too, and it’s nice to see the developer not skimping now that the series is more established and instead using whatever music they feel they should use in any specific moments of the episode.
Similar to previous episodes, Max can both look at and interact with most things throughout the game world. The former option gives us her thoughts on whatever she’s looking at, while interaction helps to build character or even make choices that may have greater ramifications later on in the story. It’s simple since it means players can look into information about characters and their interactions at their own leisure, or simply plod through the main story and get to the end.
Episode 3 provides some pretty interesting choices but many of them are blatantly black or white – there’s not a lot of grey ground here. Without spoiling, one asks players to take from one party to give to another, but one option is clearly the right one. Looking into the situation, there’s probably more to it than meets the eye, but at face value, there is seemingly one choice most players will make. It’ll be interesting to see if these choices pay off in future episodes but for now we’re just left wondering.
Episode 3 of Life Is Strange definitely plays with this mechanic a lot more than the first two episodes. Max will be required to explore all conversation options, use these conversation options to bribe or persuade others to talk to her, or even move items to prevent certain events from happening. Some of the puzzles in particular are purposefully obtuse, but honestly they’re also pretty satisfying to solve. It’s rare that games truly reward players for thinking outside of the box but thankfully Life Is Strange does it well.
But it’s really freaking exciting, none the less.