Resident Evil HD Remaster is, as you’d expect, a remaster of the 2003 Nintendo Gamecube remake of the original Resident Evil game. If you’ve only ever played the Playstation original – you’re in for a treat. This is a remake in almost every aspect. Visuals have been completely redone. Several side character arcs have been added. New enemies appear here and there. There’s even brand new areas to explore in the surrounding areas of the mansion. It is, more or less, a completely different game. 6s4765
Probably the biggest issue with Resident Evil’s story today is that anyone who has played Resident Evil 5 or even 6 will probably have a good idea of where things will go in of characters and deaths. But if you don’t know, the twist is still pretty cool even if it adheres to pretty commonly occurring horror movie tropes. But it’s nothing special and definitely not worth playing the game for solely.
The main attraction of the HD Remaster is, as you’d surmise, the improvement of the game’s visuals to compete with today’s standard. Rather than stretch the pre-rendered backgrounds abnormally to accommodate widescreen resolutions, Capcom have instead opted for a pan and scan approach. What this means is that the image is touched up and increased in of resolution, but it doesn’t actually all appear on screen at once. Instead – the camera pans up and down or left and right depending on the position of the character.
The backgrounds themselves all look great, but there’s definitely some areas that have had a lot more attention paid to them than others. Some of the areas outside of the mansion – in the graveyard and the forest trail – are amongst the greatest looking in the game. Others have been upscaled and had a strange filter put over the top of them that makes them look either very washed out (ie. The entire Aqua Ring section) or like a scratchy oil painting. These moments are few and far between, but it is a tad disappointing to see such an inconsistency.
The Xbox One and Playstation 4 versions look much better than their previous generation counterparts. Character and enemy models are much more crisper and in some instances have even received some texture upgrades. The Neptune shark, for example, is now visibly covered in scars giving it a new look, which makes sense considering it’s time spent as a test subject for Umbrella. Plant 42’s strange central bulb like appendage is textured to the point where it looks realer than it ever has.
The backdrops similarly look slightly better and crisper on Xbox One and Playstation 4, although there are still some inconsistencies in some areas. But all in all, the next gen versions of HD Remaster are super crisp and easily the best looking ones available the players. The PC version even runs at a very smooth and stable 60fps if that’s your thing too.
The controls themselves were probably the most contentious parts of the classic Resident Evil games and the developers have ed for this with a new control scheme, which controls like games made more recently. As per with the other changes, purists can play with the original control scheme if they wish. The new controls are definitely much more accessible, but they also remove a lot of the challenge as they allow the player to be a lot more manoeuvrable than previously. It’s minor gripe that only a long-time fan like me would complain about – but it’s something that bares mentioning.
When the mansion and its surrounds are being explored you’ll come across a wide range of enemies who you can choose to take down with your limited resources or devise a strategy to avoid altogether. Combat is simple – you hold a button to aim / ready your weapon and press another to shoot. Should you make mistakes, defense items are littered throughout the game that give you an opportunity to escape an enemy’s grasp. It’s a simple combat system but one that feels appropriate given the tone and way the game is played.
But what’s fantastic about Resident Evil is just how well it does exploration. From the start, you’ll be finding locked doors that you’ll come back to in the last third of the game. You develop an understanding of where certain items are in the house, which rooms are connected to which and where you need to go next to finish your goal. The games non-linear progression means you can approach your goals at your own pace and in your own order (within reason). You’ll get lost and engrossed in the Arklay Mountains and the Spencer Mansion – because the art and the atmosphere is just that well realised.
Depending on your experience with the game previously, a playthrough with one character could last anywhere between six and twelve hours. Combine this with another playthrough and there’s quite a few things to see and do throughout the Spencer Mansion – including multiple endings and branching story paths depending who you save throughout your adventure.
Once finishing the game, there are several new modes unlocked that pose more of a challenge to veteran players including one where all enemies are invisible as well as costumes for the main characters. Finally, there’s even some unlockables that will help ease the tension after a tense playthrough – like a rocket launcher. So while it doesn’t have immense replay value akin to an online shooter, Resident Evil is easily playable at least twice or even double that if you want to see all the endings on offer.