Untitled Goose Game, House House, got a full gameplay reveal during the Day of the Devs showcase during Summer Game Fest. It’s a very different game and an interesting concept from the Australian developers.
The premise of the game is simple. Navigate the bush, solve challenges and stay together. With a big emphasis on proximity-based voice chat, much of the challenge and fun of the game focuses on staying together and not getting separated. Lose each other, and megaphones, flares and handwritten signs can help you communicate.
“Our chat system makes it important to stick together, so navigating the world of Big Walk requires lots of teamwork and talking,” explains developer Michael McMaster in a press release.
It’s a walking simulator, redefined, with a social element embedded.
Progress is dependent on finding structures dotted about the landscape and solving the puzzles contained within.
“A lot of [our challenges] are designed to let you find funny and surprising new ways to talk,” elaborated Jake Strasser in the same release.
“Like the rest of the game, challenges in Big Walk are about the joy of muddling through things together.”
Much of the fun of the game, House House said in the trailer and subsequent press release of the game, is in the “magic that happens when you forget you forget your plans, and find yourselves doing something else entirely.”
“We made Big Walk to be a nice way to hang out with your friends in a videogame, and we hope you like playing it as much as we do.”
The game is due next year.