As we near the fifth anniversary of the much-celebrated Disco Elysium, a brand new independent studio has been formed in an effort to continue the trailblazing role-playing game’s legacy in developing a spiritual successor.
The studio, which has been named Longdue, has a staff of a dozen, including some who worked at ZA/UM on Disco Elysium as well as its eventually-cancelled sequel. Also along for the ride are industry veterans from both Bungie and Rockstar.
The team’s yet-to-be-named debut title, while drawing inspiration from beloved genre-stalwarts such as Planescape: Torment and obviously the original Disco Elysium, is expected to break new ground within the role-playing genre with its new ‘psychogeographic’ mechanic.
In short, and as worded in the official statement, “the line between the mind and the environment blur, colliding and transforming with each choice, leading players through an ever-evolving narrative landscape.”
As mentioned, Disco Elysium is a highly-decorated title within the cRPG space, garnering a tremendous critical reception which put it firmly in Game of the Year contention. Our review of the “Final Cut” release was scored a 9.5 out of 10:
“Disco Elysium: The Final Cut is the definitive version of an already brilliant game.
“It’s a melding pot of eccentric characters, thought-provoking social commentary, and a staggering sense of world and place within its setting. Its main narrative might fumble in its conclusion, but everything you’ll experience before that is some of the best stuff you can find in this kind of RPG.”
Needless to say, although this spiritual successor is likely years off at this point, we’re eager to see what Longdue is capable of.